cyferlawyn
All posts
apex devlog

APEX 1.11.6 — WARBORN, VANGUARD, and Prestige Overhaul

1.11.6 completes the three-faction covenant system, adds a large batch of new prestige upgrades, and rebalances existing shard costs and tiers.


APEX 1.11.6 is live. Here is what changed since 1.7.18.

Two new factions: WARBORN and VANGUARD

Both factions are now fully playable. Like NEXUS, all faction nodes and capstone ranks are permanent — they survive ascension and hard reset. The faction choice overlay appears at every ascension.

THE WARBORN

An ability-driven faction built around burst damage and kill momentum.

Column A — Mortar artillery:

Column B — Active abilities (keyboard):

Column C — Rush Stacks:

Capstone — ETERNAL WARRIOR: Each rank raises the Rush Stack cap, reduces all ability cooldowns, and causes projectiles to deal bonus current-HP% damage to enemies.


THE VANGUARD

A long-game faction centered on wave farming and shard compounding.

Column A — Wave weaving:

Column B — Shard scaling:

Column C — Ascension engine:

Capstone — ENDLESS WAR: Each rank raises the Tide Surge threshold across all factions to 75% and multiplies the obliterate check power.


New prestige upgrades

Several high-end shard upgrades have been added:

UpgradeEffect
Void Surge×1.20 global DPS multiplier per tier — all weapons (5 tiers)
Echo ShotChance to fire a free extra volley after a multi-shot salvo — up to 75% at tier 5 (5 tiers)
Forge Eternal+50 flat base damage per tier, applied before all multipliers (5 tiers)
Shard CovenantWave-start damage bonus proportional to total shards (3 tiers)
Eternal Arsenal+5% fire rate and +1 simultaneous target per tier, beyond the shop caps (4 tiers)
Apex PredatorExecute threshold applies to Bosses; +50% fire rate burst for 3 s on any execute kill (3 tiers)
Overcharge AmplifierExtends the overcharge shot multiplier from ×4 up to ×6.5 (5 tiers)
Detonation Field+15% explosion radius per tier plus a 1 s slow on blast (4 tiers)
Arc Mastery+1–3 extra chain lightning jumps with ×1.20 escalating damage per jump (3 tiers)

Wave Rush removed

The Wave Rush prestige upgrade is gone. Any previously purchased tiers are refunded in shards on load. Its function is replaced by VANGUARD A2 (Tide Surge), which works identically but integrates with the rest of the VANGUARD tree.

Prestige upgrade rebalancing

All existing prestige upgrades had their base costs and cost multipliers adjusted to fit the expanded shop. Notable changes:

NEXUS node updates

Chain lightning

The chain lightning damage model changed: each jump now deals 60% of the previous jump’s damage rather than full damage. This reduces the runaway scaling that made chain lightning dominant in long runs.

Pool size tuning

Pool sizes were reduced to better fit the actual gameplay budget: enemy pool 512 → 2048 (corrected), projectile pool 8192 → 1024, particle pool 8192 → 1024. The previous values were over-allocated relative to typical wave sizes.

Auto-ascension mode

A new autoAscensionMode preference is saved to apex_prefs. When active, the game ascends automatically as soon as pendingShards > 0. State is restored on page load alongside quality and volume preferences.

Save key additions